In the game of Monopoly, as players circle the board and acquire properties, property owners get richer at the expense of other players. What do the rules of games like this, and the choices we make in them, teach us about planning and place-based policies in the real world? Come for a discussion of how games and game design can help us understand complex urban systems and the trade-offs inherent within them, then stay for SPUR’s first-ever board game night, featuring the game Bay Area Regional Planner and more.
+ Chaim Gingold / Game Designer, Scholar, and Historian
+ Alfred Twu / Board Game Maker